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May 22, 2019 at 1:51 comment added John Doucette @allo Probably to handle all the edge cases in Go might be a bit involved, but the core gameplay is actually very simple (that's part of why AI researchers were frustrated by its difficulty). There's a good 9-rule summary here: en.wikipedia.org/wiki/Rules_of_Go#Concise_statement, and any number of existing implementations you could use as a starting point.
May 21, 2019 at 22:54 comment added allo Go is of course the application for mcts. But I think implementing its rules is quite a bit of code as well and I try to find a minimal game as example program and validation for some more generic framework I am working on. In the end I want to apply the framework to other problems, but before doing so I want to be sure that it works correctly. But your answer is still a good suggestion and in the long term adding a simple Go implementation can help other people to compare the results to other implementations.
May 21, 2019 at 21:38 comment added DukeZhou Good point about Go vs. m,n,k-games.
May 21, 2019 at 21:00 history answered John Doucette CC BY-SA 4.0