DeepMind's paper "Mastering the game of Go without human knowledge" states in its "Methods" section on its "Neural network architecture" that the output layer of AlphaGo Zero's policy head is "A fully connected linear layer that outputs a vector of size 19^2+1=362, corresponding to the logit probabilities for all intersections and the pass move" (emphasis mine). I am self-trained regarding neural networks, and I have never heard of a "logit probability" before this paper. I have not been able by searching and reading to figure out what it means. In fact, the Wikipedia page on logit seems to make the term a contradiction. A logit can be converted into a probability using the equation $p=\frac{e^l}{e^l+1}$, and a probability can be converted into a logit using the equation $l=\ln{\frac{p}{1-p}}$, so the two cannot be the same. The neural network configuration for Leela Zero, which is supposed to have a nearly identical architecture to that described in the paper, seems to indicate that the fully connected layer described in the above quote needs to be followed with a softmax layer to generate probabilities (though I am absolutely new to Caffe and might not be interpreting the definitions of "p_ip1" and "loss_move" correctly). The AlphaGo Zero cheat sheet, which is otherwise very helpful, simply echoes the phrase "logit probability" as though this is a well-known concept. I have seen several websites that refer to "logits" on their own (such as this one), but this is not enough to satisfy me that "logit probability" must mean "a probability generated by passing a logit vector through the softmax function".
What is a logit probability? What sources can I read to help me understand this concept better?