I have a complex wargame already developed in a aging Objective-C and I would like to improve the AI
I have built the logic for self-play, fitness evaluation and evolution The hard-time is the ability to run a lot of experiences of self-play with limited ressources (single Mac). Time is a factor but also memory. I am facing some random crashed after a given number of games
I was wondering - if people have faced the same issues with a large number of runs with objective-C - if other people have tried to use Genetic Programming or Reinforcement Learning with Objective-C or C#