So i have a rom of a hacked super mario game (it has 2 players: Mario and Luigi). Feeding in the raw pixel data of this results in very poor rewards. I was wondering if there was a way to transform this ROM into tile representation.
Basically what this means, is that each sprite is converted into a single digit. The background is 0, the coins and powerups are 1, enemies 2, and so on. This has already been done for instances of Super Mario, but I was wondering how I could apply this to a new ROM with the same sprites.
How do I create a tile representation for a hacked version of Super Mario?
an example of tile representation can be found here: https://www.youtube.com/watch?v=qv6UVOQ0F44
So far, I have used OpenAI retro to run Mario.