This answer assumes that your "proprietary software" is a simulation of, or controller for a real environment.
Yes you will very likely need to write software to represent your environment in some standard way as a Reinforcement Learning (RL) environment. Depending on details, this may be trivially easy or it might be quite involved.
An environment in RL must have the following traits in general, in order to interface with RL agent software:
A state representation. This will typically be an object or array of data that matches sensor readings from the real environment. It is important to RL that the state has the Markov property so that predictions of value can be accurate. For some environments that will mean calculating derived values from observations, or representing a combined history of last few observations from sensors as the state.
The state can either be held inside an internal representation of the environment, which is a typical object-oriented approach, or it can be passed around as a parameter to other functions.
A simple state might just be a fixed size array of numbers representing important traits of the environment, scaled between -1 and 1 for convenience when using it with neural networks.
An action representation.
- A simple action representation could just be an integer which identifies which of N actions has been chosen, starting from 0. This allows for a basic index lookup when checking value function estimates.
A reward function. This is part of a problem definition, and you may want to have that code as part of the environment or part of the agent or somewhere in-between depending on how likely it is to change - e.g. if you want to run multiple experiments that optimise different aspects of control but in the same environment, you may make a totally separate reward calculation module that you combine at a high level with the agent and environment code.
A time step function. This should take an action choice, and should update the state for a time step - returning the next state, and the immediate reward. If the environment is real, then the code will make actual changes (e.g. move robot arm), potentially wait for the time step to elapse, then read sensors to get the next state and calculate reward. If the environment is simulated, then the code should call some internal model to calculate the next state. This function should call the proprietary software you have been provided for your task.
If actions available depend on the current state, then code for that could live in the environment simulation or the agent, or be some helper function that the agent can call, so it can filter the actions before choosing one.
If you are working in Python, to help make this more concrete, and follow an existing design, see "How to create a new gym environment in OpenAI?" on Stack Overflow. The Open AI environments all follow the same conventions for environment definitions, which helps when writing agents to solve them. I also recommend finding an Open AI Gym environment that seems similar to your problem, seeing how that works and trying to train an agent to solve it.
There may still be work to match your environment to an agent that can solve it. That depends on what agent software you are using.
Even if you write your own agent software, it helps to separate out the environment code like this. The environment is the problem to solve, and the RL agent is one way to search for a solution to it. Keeping those parts separate is a useful design that will allow you to try different types of agent and compare their performance for example.