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Usually, it's very complicated to program a real time strategy game from scratch. Notable examples like Lemmings or Starcraft are software projects with a large amount of codelines. A much easier approach for testing out a complex domain is a railway track. In the screenshot, 4 switches are shown and the amount of 3 locomotives can drive through the network at the same time. The user can adjust the speed of the vehicles and he can activate the switches.

Unfortunately, the current prototype has to be controlled manual by a human operator. This is no longer state of art. Which options are available to automate the task, so that the train passengers don't wait to long?

enter image description here

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  • $\begingroup$ This looks like a partial setup of an optimal control problem. I suggest add some details about what controls are available, plus what level of simulation is in the software to cover passenger wait time. There is no indication on the picture that any passengers are waiting for instance, so it is not clear whether your sugested goal is within reach by adding an AI-based controller. Also, please make clear whether your imagined task involves automating the software as shown (requiring automation of mouse and keyboard in the OS) or whether it includes an API that a controller can use directly $\endgroup$ – Neil Slater Sep 30 at 15:18

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