I have a MMO game where I have players.
I wanted to invent something new to the game, and add player-bots to make the game be singleplayable as-well.
The AI I want to add is simply only for fighting other players or other player-bots that he sees around at his level.
So I thought of implementing my fighting-strategy, exactly how I play, to the bot which is basically using if statements and randoms.
For example, when the opponent has low health, and the bot has enough special attack power, he will use this chance and use his special attack power in order to try to knock the opponent down, or if the bot has low health he will eat in time but not too much because there is a point in risking fights, if you eat too much your opponent will do too.
Or for example if the bot detects the opponent player is eating too much and gains health, he will do the same.
So I told this idea of implementation to one of my friends and he simply responded with: This is not AI, its simply just a set of conditions, it does not have any heuristic functions.
For that type of a game, what are some ideas to create a real AI to achieve these conditions? Basically the AI should know what to do in order to beat the opponent, based on the opponent's data such as current health, Armour and weapons and level, if he risks his health or not and so on.
I am a beginner and it really interests me to do it in the right way.