So, i have created Snake game using Pygame and Python. Then i wanted to create an AI with Genetic algorithm and a simple NN to play it. Seems pretty fun, but things aren't working out.
This is my genetic algorithm:
def calculate_fitness(population):
"""Calculate the fitness value for the entire population of the generation."""
# First we create all_fit, an empty array, at the start. Then we proceed to start the chromosome x and we will
# calculate his fit_value. Then we will insert, inside the all_fit array, all the fit_values for each chromosome
# of the population and return the array
all_fit = []
for i in range(len(population)):
fit_value = Fitness().fitness(population[i])
all_fit.append(fit_value)
return all_fit
def select_best_individuals(population, fitness):
"""Select X number of best parents based on their fitness score."""
# Create an empty array of the size of number_parents_crossover and the shape of the weights
# after that we need to create an array with x number of the best parents, where x is NUMBER_PARENTS_CROSSOVER
# inside config file. Then we search for the fittest parents inside the fitness array created by the
# calculate_fitness function. Numpy.where return (array([], dtype=int64),) that satisfy the query, so we
# take only the first element of the array and then it's value (the index inside fitness array). After we have
# the index of the element we just need to take all the weights of that chromosome and insert them as a new
# parent. Finally we change the fitness value of the fitness value of that chromosome inside the fitness
# array in order to have all different parents and not only the fittest
parents = numpy.empty((config.NUMBER_PARENTS_CROSSOVER, population.shape[1]))
for parent_num in range(config.NUMBER_PARENTS_CROSSOVER):
index_fittest = numpy.where(fitness == numpy.max(fitness))
index_fittest = index_fittest[0][0]
parents[parent_num, :] = population[index_fittest, :]
fitness[index_fittest] = -99999
return parents
def crossover(parents, offspring_size):
"""Create a crossover of the best parents."""
# First we start by creating and empty array with the size equal to offspring_size we want. The type of the
# array is [ [Index, Weights[]] ]. If the parents size is only 1 than we can't make crossover and we return
# the parent itself, otherwise we select 2 random parents and then mix their weights based on a probability
offspring = numpy.empty(offspring_size)
if parents.shape[0] == 1:
offspring = parents
else:
for offspring_index in range(offspring_size[0]):
while True:
index_parent_1 = random.randint(0, parents.shape[0] - 1)
index_parent_2 = random.randint(0, parents.shape[0] - 1)
if index_parent_1 != index_parent_2:
for weight_index in range(offspring_size[1]):
if random.uniform(0, 1) < 0.5:
offspring[offspring_index, weight_index] = parents[index_parent_1, weight_index]
else:
offspring[offspring_index, weight_index] = parents[index_parent_2, weight_index]
break
return offspring
def mutation(offspring_crossover):
"""Mutating the offsprings generated from crossover to maintain variation in the population."""
# We cycle though the offspring_crossover population and we change x random weights, where x is a parameter
# inside the config file. We select a random index, generate a random value between -1 and 1 and then
# we sum the original weight with the random_value, so that we have a variation inside the population
for offspring_index in range(offspring_crossover.shape[0]):
for _ in range(offspring_crossover.shape[1]):
if random.uniform(0, 1) == config.MUTATION_PERCENTAGE:
index = random.randint(0, offspring_crossover.shape[1] - 1)
random_value = numpy.random.choice(numpy.arange(-1, 1, step=0.001), size=1, replace=False)
offspring_crossover[offspring_index, index] = offspring_crossover[offspring_index, index] + random_value
return offspring_crossover
My neural network is formed using 7 inputs:
is_left_blocked, is_front_blocked, is_right_blocked, apple_direction_vector_normalized_x,
snake_direction_vector_normalized_x, apple_direction_vector_normalized_y,snake_direction_vector_normalized_y
Basically if you can go left, front, right, direction to the apple and snake direction. Then i have an hidden layer with 8 neurons and finally 3 output that indicate left, keep going or right.
The Neural Network forward() is calculate like this:
self.get_weights_from_encoded()
Z1 = numpy.matmul(self.__W1, self.__input_values.T)
A1 = numpy.tanh(Z1)
Z2 = numpy.matmul(self.__W2, A1)
A2 = self.sigmoid(Z2)
A2 = self.softmax(A2)
return A2
where self.__W1 and self.__W2 are the weights from input to hidden layer and then the weights from hidden layer to the output. Softmax(A2) return the index of the matrix[1,3] where the value is the biggest, then i use that index to indicate the direction that my neural network choose.
This is the config file that contains the parameters:
# GENETIC ALGORITHM
NUMBER_OF_POPULATION = 500
NUMBER_OF_GENERATION = 200
NUMBER_PARENTS_CROSSOVER = 50
MUTATION_PERCENTAGE = 0.2
# NEURAL NETWORK
INPUT = 7
NEURONS_HIDDEN_1 = 8
OUTPUT = 3
NUMBER_WEIGHTS = INPUT * NEURONS_HIDDEN_1 + NEURONS_HIDDEN_1 * OUTPUT
And this is the main:
for generation in range(config.NUMBER_OF_GENERATION):
snakes_fitness = genetic_algorithm.calculate_fitness(population)
# Selecting the best parents in the population.
parents = genetic_algorithm.select_best_individuals(population, snakes_fitness)
# Generating next generation using crossover.
offspring_crossover = genetic_algorithm.crossover(parents,
offspring_size=(pop_size[0] - parents.shape[0], config.NUMBER_WEIGHTS))
# Adding some variations to the offspring using mutation.
offspring_mutation = genetic_algorithm.mutation(offspring_crossover)
# Creating the new population based on the parents and offspring.
population[0:parents.shape[0], :] = parents
population[parents.shape[0]:, :] = offspring_mutation
I have 2 problems:
1) I don't see an improvement over the new generations
2) I'm actually running the game inside the for loop, but waiting for all the snake of a generation to die and repeat with the new one is really time consuming. Isn't there a way to launch all or, atleast, more than 1 instance of the game and keep filling the array with the result?
This is Fitness().fitness(population[i])
def fitness(self, weights):
game_manager = GameManager(weights)
self.__score = game_manager.play_game()
return self.__score
This is where it's called inside the for loop
def calculate_fitness(population):
"""Calculate the fitness value for the entire population of the generation."""
# First we create all_fit, an empty array, at the start. Then we proceed to start the chromosome x and we will
# calculate his fit_value. Then we will insert, inside the all_fit array, all the fit_values for each chromosome
# of the population and return the array
all_fit = []
for i in range(len(population)):
fit_value = Fitness().fitness(population[i])
all_fit.append(fit_value)
return all_fit
This the function that launch the game (GameManager(weights)) and return the score of the snake.
This is my first time on AI so this code could be all a mess, don't worry about pointing out what i did wrong, just please don't say "It's all wrong" because i won't be able to learn otherwise.