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I have an environment that is computationally heavy (takes several seconds to get a reward and next state). This limits reinforcement capability, due to poor sampling of the problem. There is any strategy that could be used to address the problem (e.g. If I can use the environment in parallel, then I could use a multi-agent approach)

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  • $\begingroup$ Mltiple environments, installing some form of reward shaping or prior knowledge into the problem? $\endgroup$ Commented Sep 22, 2020 at 18:28
  • $\begingroup$ @FourierFlux In terms of multiple environments - then how you would integrate them? Average updates like in A3C alg. ? $\endgroup$ Commented Sep 23, 2020 at 14:53

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You could use Ray RLlib. It has support for parallel environments, even over multiple GPUs and compute nodes.

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