I found a video for the paper DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills on YouTube.

I looked in the related paper, but could not find details of how to the environment was created, such as the physics engine it used. I would like to use it, or something similar.

  • $\begingroup$ Its better you analyse your question inline with community guidelines. $\endgroup$ – quintumnia Sep 14 '18 at 5:05

Bullet physics engine

Their paper says

Physics simulation is performed at 1.2kHz using the Bullet physics engine [Bullet 2015].
  • $\begingroup$ Couldn't find it in paper, thank you. $\endgroup$ – Count Badgerston Sep 14 '18 at 4:26

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