I found a video for the paper DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills on YouTube.

I looked in the related paper, but could not find details of how to the environment was created, such as the physics engine it used. I would like to use it, or something similar.

  • Its better you analyse your question inline with community guidelines. – quintumnia Sep 14 at 5:05
up vote 1 down vote accepted

Bullet physics engine

Their paper says

Physics simulation is performed at 1.2kHz using the Bullet physics engine [Bullet 2015].

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