# What is the physics engine used by DeepMimic?

I looked in the related paper, but could not find details of how to the environment was created, such as the physics engine it used. I would like to use it, or something similar.

• Its better you analyse your question inline with community guidelines. – quintumnia Sep 14 at 5:05

Physics simulation is performed at 1.2kHz using the Bullet physics engine [Bullet 2015].