I found a video for the paper DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills on YouTube.

I looked in the related paper, but could not find details of how to the environment was created, such as the physics engine it used. I would like to use it, or something similar.

  • $\begingroup$ Its better you analyse your question inline with community guidelines. $\endgroup$ – quintumnia Sep 14 '18 at 5:05
  • $\begingroup$ @neilslater Any idea what software stack was used besides physics engine? $\endgroup$ – gfdsal Apr 14 at 14:46
  • $\begingroup$ @gfdsal No, but I didn't answer this question. Your comment could be directed to user12075 on the answer, or you could start a new question given that this one was asked and answered over 18 months ago (the two posters might not be available here today). $\endgroup$ – Neil Slater Apr 14 at 15:07
  • $\begingroup$ @NeilSlater yup, thats why I tagged you directly. I shall start a new question. $\endgroup$ – gfdsal Apr 14 at 15:27

Bullet physics engine

Their paper says

Physics simulation is performed at 1.2kHz using the Bullet physics engine [Bullet 2015].
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