We are currently working on developing a 3D modeling software that allows designers to set spatial constraints to models. The computer then should generate a 3D mesh conforming to these constraints.
Why should or shouldn't we use Lisp for the constraint satisfaction part? Will Prolog environment be any better? Or should we stick to C/C++ libraries?
One requirement we have is that we want to use the Unity Game Engine as it has a lot of 3D tools built in