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Which is best approach to choose for game playing problem?

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closed as off-topic by DukeZhou Dec 12 '18 at 2:09

  • This question does not appear to be about artificial intelligence, within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ The core of the question should not just be copy pasted from the title question... explain ? maybe explain first what type of game you thought, or which problems $\endgroup$ – Jérémy Blain Dec 11 '18 at 15:01
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    $\begingroup$ 8 queens games,whose don't attack to any of each other $\endgroup$ – Tayyaba Batool Dec 11 '18 at 15:04
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    $\begingroup$ Please use edit to give more details. What do you already understand about the problem? What have you tried? These are important details, they help someone answering to help you. Otherwise the answer might need to contain lots of introductory material, making it harder to write. $\endgroup$ – Neil Slater Dec 11 '18 at 15:32
  • $\begingroup$ Welcome to SE:AI! Are you asking specifically about non-chance, perfect information, sequential (turn-based), partisan games, or games in general? Is this in the context of game solving/CGT or AI (algorithmic methods for producing strong decision-making algorithms)? $\endgroup$ – DukeZhou Dec 12 '18 at 2:05
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    $\begingroup$ Apologies. I'm closing this provisionally pending clarification. (Please see the comments for suggestions. Right now, the question is very broad. If a general question is your intent, ping me and I will retag and re-open. Otherwise, feel free to edit.) $\endgroup$ – DukeZhou Dec 12 '18 at 2:09
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The original questions seems to seek a general AI approach to game play, requiring the top advancement of the last few years to solve. The answer Can an AI learn how to play chess without instructions? outlines the current leading edge approach to relatively game-independent learning of champion level game play.

In the comments below the question, the eight queens puzzle is mentioned, which is not like the tournament games. It is a very specific puzzle, too simple to solve with AI, although as an proof of concept for a general problems solver approach or a search prioritization strategy it may suffice.

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