I have a steady hex-map and turn-based wargame featuring WWII carrier battles
On a given turn, a player may choose different and independent actions (moving one, two naval unit, assigning a mission to an air unit, changing some battle parameters, reorganizing naval task forces etc…).
Usually, boardgames deals mainly with one action (Go, chess) or very few (Backgammon).
Here the player may select - Several actions - The actions are of different nature - Each action getting some variants (strength, payload, destination)
How to approach this problem ?
Found this article of interest https://project.dke.maastrichtuniversity.nl/games/files/msc/Roelofs_thesis.pdf