I have a steady hex-map and turn-based war game featuring WWII carrier battles. I would like to improve the fixed policy for the AI using reinforcement learning. I have some beginner's questions, which I will try to spread across several posts.
The game use fog of war.
- Information about the game is zero at the beginning
- and is slowly disclosed (approximate position and composition of naval task forces)
What is the best approach to deal with that?
Partial info on blue naval forces. Others are not visible on map