Questions tagged [a-star]

For questions related to the A* (or A) search algorithm, which is a very famous state-space search algorithm and widely taught in Computer Science and Artificial Intelligence. A* is a best-first search algorithm that is guaranteed to find the optimal solution given an admissible heuristic function, so A* is also an informed search algorithm, as opposed to e.g. depth-first search, which is an uninformed search algorithm.

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Why do we use the tree-search version of breadth-first search or A*?

In Artificial Intelligence A Modern Approach, search algorithms are divided into tree-search version and graph-search version, where the graph-search version keeps an extra explored set to avoid ...
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How does heuristic work with multiple agents?

I have a question for heuristic search with multiple agents. I know how heuristic search works with one agent (ex. one Pacman) but I don't really understand it with multiple agents. Let's say we have ...
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How can I assign agents to tasks based on time and affinity?

I am working on an assignment problem. Consider $K$ agents $A_1, \dots A_K$ and $N$ tasks $T_1, \dots T_N$. Each task has a certain time $t(T_i)$ to be completed and each agent has a matching (or ...
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Given an admissible/consistent heuristic $h(n)$, would the tree and graph search versions of A* return the optimal path with $g(n)=2h(n)$?

I know that, if the heuristic function is admissible and consistent, then the A* algorithm always returns an optimal solution. But for the following situation, does A* search return optimal solution? ...
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Comparing heuristics in A* search and rescue operation

I was reading a research paper titled A Comparative Study of A-star Algorithms for Search and rescue in Perfect Maze (2011). I have some doubts regarding it: 1. The Evaluation Function of $\mathrm{A}^...
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Incorrect node expansion in game board with A* search

I have the following game board below, and we're using A* search to find the optimal path from the agent to the key. There are 8 directions. Up, down, left, right have a cost of 1, and diagonal ...