Questions tagged [game-ai]

For questions related to game design involving AI.

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Are there any python implementations of GGP games or how to use game logic written in GDL in python?

I'm writing a General Game Playing (GGP) AI in python. I'd like to test it on some GGP games. So are there any python implementations of GGP games? I found in http://games.ggp.org/base games written ...
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20 views

How much can/should the non-player character know about the game's world?

I'm about to write a non-player character (NPC). I wonder how much the AI should know about the game's world. So, my question isn't about the amount of training data the AI has to collect. I'm ...
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42 views

Use of virtual worlds (e.g. Second Life) for training Artificial General Intelligence agents?

There is emerging effort for Third Wave Artificial Intelligence (Artificial General Intelligence) (http://hlc.doc.ic.ac.uk/3AI_HLC_2019.html and https://www.darpa.mil/work-with-us/ai-next-campaign) ...
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5answers
209 views

Examples of single player games that use modern ML techniques in the AI?

Are there any examples of single player games that use modern ML technique in its games? By this I mean AI that plays with or against the human player, and not just play the game by itself (like Atari)...
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1answer
45 views

Were AI strategies identified at go or starcraft games and how?

When an AI is trained to play an opposing game, such as chess or go, it can become very strong. I have read in an article (non-scientific) the claim that AI strategies were identified by scientists ...
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1answer
89 views

Why is tic-tac-toe considered a non-deterministic environment?

I have been reading about deterministic and stochastic environments, when I came up with an article that states that tic-tac-toe is a non-deterministic environment. But why is that? An action will ...
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1answer
71 views

Do I need a large pool of training data to train a bot to play the 'pegging' game in the cribbage card game

The game of cribbage https://en.wikipedia.org/wiki/Cribbage is a two-player card game played over a series of deal with the goal to reach 121 points. The game's elements are: the discard. There are ...
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35 views

How can I convert a simple CLI RPG to a compatible environment for training an RL agent via stable-baselines?

What would be the good choice of algorithm to use for character action selection in an RPG, implemented in Python? I had previously asked this question in the hopes of getting headway on the AI ...
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78 views

Monte Carlo Exploring Starts broke for 2048 game AI

I implemented a MCES for 2048 (the game), with a quality function implemented as a neural net of a single layer. The starts are created with 6 cells filled with values between 64 and 1024, two cells ...
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1answer
72 views

q learning appears to converge but does not always win against random tic tac toe player

q learning is defined as: Here is my implementation of q learning of the tic tac toe problem: ...
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40 views

What would be the good choice of algorithm to use for character action selection in an RPG, implemented in Python?

I have developed an RPG in likeness to the features showcased in the Final Fantasy series; multiple character classes which utilise unique action sets, sequential turn-based combat, front/back row ...
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1answer
49 views

How can I model and solve the Knight Tour problem with reinforcement learning?

I've read about the Knight Tour problem. And I wanted to try to solve it with a reinforcement learning algorithm with OpenAI's gym. So, I want to make a bot that can move on the chess table like the ...
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24 views

How are AI's strategies discovered from chess and starcraft games?

Chess and starcraft games have been played by AI and sometimes won. Artificial intelligence had for these games a complex set of rules, database and decision-making tools to decide which actions it ...
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49 views

How do i start building an autoclick bot for pubg mobile?

I want to make a bot which clicks the fire button on the mobile screen upon seeing an enemies head. In pubg mobile which is an android game you have to control the fire button and the aim along with ...
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29 views

What should be a good playing strategy in this 2-player simultaneous game?

This is a bot making problem from here. I am detailing the problem. The picture above shows the initial configuration of the game. P1 represents player1 and P2 represents player2. A scotch bottle is ...
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52 views

MCTS RAVE performing badly in Board Game AI

I'm using Monte Carlo Tree Search with UCT selection to try and build an AI player for a complex multiplayer board game. My regular UCT MCTS seems to be working fine, winning with random and basic ...
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1answer
238 views

What are some resources for coding some artificial intelligence techniques in the context of games?

I know the most basic rudimentary theory on AI, and I want to delve into actual practical coding with AI and machine learning. I already know a decent bit of coding in C++ and I'm learning Python ...
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4answers
79 views

How can artificial intelligence predict the next possible moves of the player?

When you play video games, sometimes there is an AI that attempts to predict what are you going to do. For example, in the Candy Crush game, if you finish the level and you still have moves ...
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1answer
44 views

Should I be trying to create a generic or specific (to particular game) reinforcement learning agent?

I'm creating an RL application for the game Connect Four. In general, should I be aiming to create an application that's more generic, which would 'learn' different games, or specific to a ...
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28 views

NN for card game evaluation function

I've written an Monte Carlo Tree Search player for the game of Castle (AKA Shithead, Shed, Palace...). I have set this MCTS player to play against a basic rule based AI for ~30000 games and collected ~...
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0answers
38 views

Can I use deepfake to rotoscope for animation?

I'm a big fan of animation and have kept an eye on the deepfake's ability to replicate full body motion. So I ask Is there a deepfake software available I can use to gather animation from a video? ...
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0answers
25 views

How to create a best strategy AI for a specific complex ruleset?

I am new to this topic, researched a lot, but still, I have no clue which way might be the right one. As I do not have previous Expertise on this, it is very difficult for me to even find out the ...
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62 views

What AI technologies were used in earlier versions of StarCraft?

I remember back in the 2000s, it was, and still is possible to play against computers in StarCraft BroodWar. They were not as good as pro players, but still reasonably smart. What AI technologies ...
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5answers
3k views

The real approach of creating AI for a fighting robot in an MMO

I have a MMO game where I have players. I wanted to invent something new to the game, and add player-bots to make the game be singleplayable as-well. The AI I want to add is simply only for ...
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1answer
51 views

How is the probability transition matrix populated in the Markov process (chain) for a board game?

Following on from my other (answered) question: With regards to the Markov process (chain), if an environment is a board game and its states are the various position the game pieces may be in, how ...
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0answers
29 views

Using ML for Enemy Generation in Video Games

I am attempting to make a 2-D platformer game where the player traverses through an evil factory that is producing killer robots. The robots spawn at multiple specific locations in each level and ...
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1answer
49 views

Can we use a neural network that is trained using Reinforcement Learning for dynamic game level difficulty designing in realtime?

I am a newbie to Machine Learning and AI. As per my understanding, with the use of reinforcement learning (reward/punishment environment), we can train a neural network to play a game. I would like ...
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2answers
96 views

How can I train a RL agent to play board games successfully without human play?

How would you go about training an RL Tic Tac Toe (well, any board game, really) application to learn how to play successfully (win the game), without a human having to play against the RL? ...
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0answers
28 views

Best AI Approach for 2D to-down space shooter

I am building a 2d top-down space game, which involves several objects, such as asteroids, drones, spaceships, space litter and power-ups. It follows the rules of space gravity, with speed and ...
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0answers
182 views

Why isn't there a model playing FPS like CoD or Battlefield already existing?

Assuming we had an unlimited time to train a model and a very powerful machine to use our model in real-time (hello quantum computer), I'd like to know why no one could achieve to build an AI able to ...
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1answer
41 views

How should I weight the factors that affect the choice of an action in a strategy board game with multiple actions?

I have written an AI that plays a strategy board game. There are lots of different types of moves (e.g. attack, defend, help ally colony, etc.). I calculate the best moves to do depending on a ...
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1answer
634 views

How to solve Snake Game with a Hamiltonian graph algorithm?

I wonder if there is a way to solve snake game using Hamiltonian algorithm? if there is a way how to apply it? what data structure will be used with algorithm? time complexity and space complexity? ...
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1answer
64 views

Designing a reinforcement learning AI for a game of connect 4 [closed]

I've made a connect 4 game in javascript, and I want to design an AI for it. I made a post the other day about what output would be needed, and I think I could use images of the board and a CNN. I did ...
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1answer
95 views

Building 'evaluation' neural networks for go, reversi, checkers etc, how to train?

I'm trying to build neural networks for games like Go, Reversi, Othello, Checkers, or even tic-tac-toe, not by calculating a move, but by making them evaluate a position. The input is any board ...
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1answer
72 views

How could an AI detect whether an enemy in a game can be blocked off/trapped?

Imagine a game played on a 10x10 grid system where a player can move up down left or right and imagine there are two players on this grid: An enemy and you. In this game, there are walls on the grid ...
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1answer
60 views

Do algorithms like OpenAI's “think up strategies”?

I was discussing with a friend whether current AI does anything remotely similar to 'thinking' and he argued that AIs that play games must think up strategies. While thinking may not be precisely ...
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96 views

How can I increase the speed and performance of my implementation of an AI for Reversi?

I made an AI for Reversi, aka Othello (8×8), like Alpha Zero, using this book. This book is written in Japanese. The source code of the AI I implemented can be found in this Github repository. There ...
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1answer
105 views

What technology do people use to create bots for games like LOL or Runescape?

I was curious about how people make AI to play games. Does anyone know of the AI used to play these games? What allows the AI to see/click the screen in real-time? Even just direction on what ...
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49 views

How to create an automatic Aimbot coach?

In the gaming community an Aimbot is used to extend the human capabilities of playing a game. An average human user has only a limited capabilities of mastering a game. The amount of actions per ...
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1answer
64 views

Unable to achieve expected outputs using NEAT for the snake game

I am trying to implement NEAT for the snake game. My game logic is ready, which is working properly and NEAT configured. But even after 100 generations with 200 genomes per generation, the snakes ...
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3answers
521 views

How to calculate the optimal placements for settlements in Catan without an ML algorithm?

Is it possible to calculate the best possible placements for settlements in Catan without using an ML algorithm? While it is trivial to simply add up the numbers surrounding the settlement (highest ...
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1answer
277 views

What would be the most effective self-learning algorithm for a 7 player social deduction game?

There's this 7 player social deduction game called Secret Hitler, and I have been trying to find a self-learning AI algorithm to learn how to play this game for a while. Basically, four players are ...
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0answers
57 views

How can an AI play Flow Free?

The game "Flow Free" in which you connect coloured dots with lines is very popular. A human can learn techniques to play it. I was wondering how an AI might approach it. There are certain rules of ...
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0answers
43 views

Getting score values from openai gym rom

I am using the SpaceInvaders-ram-v0 from OpenAI gym. I want to extract the game's current score using the RAM values. How do I get it? I tried doing some research ...
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1answer
650 views

Puzzle solving AI?

I have a book containing lots of puzzles with instructions like: ...
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0answers
29 views

Invalid moves in Deep Reinforcement Learning for games [duplicate]

I've been working on a bot for a game involving dice throws and chance. The architecture involved is similar to AlphaZero in the that it has Convolutions and MCTS. According to the current state ...
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1answer
85 views

Deep Q Learning for Simple Game Not Effective

This is a follow-up question about one I asked earlier. The first question is here. Basically, I have a game where a paddle moves left and right to catch as much "food" as possible. Some food is good (...
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1answer
66 views

Create an AI to solve a puzzle (by deduction)

Some puzzle games have a unique solution that can be solved by deduction rather than guesswork (e.g. Slitherlink, Masyu). Using a computer to solve this puzzle it's pretty easy, we can use a ...
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0answers
51 views

What are the main technologies needed to build an AI for Warcraft 3's mod DotA?

What are the main technologies needed to build an AI for Warcraft 3's mod Defense of the Ancients (DotA)? Maybe I can take inspiration from OpenAI's work.
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45 views

Unique game problem (ML, DP, PP etc)

Looking for a solution to my below game problem. I believe it to require some sort of reinforcement learning, dynamic programming, or probabilistic programming solution, but am unsure... This is my ...