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Questions tagged [game-ai]

For questions related to game design involving AI.

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5
votes
1answer
386 views

Game AI - Fast python OCR or cropped image input

I'm developing a Game AI which tries to master racing simulations. I already trained a CNN (alexnet) on ingame footage of me playing the game and the pressed keys as the target. As the CNN is only ...
2
votes
2answers
124 views

Is there any way, in which we can monitor what's going on the screen in android to generate a model from it?

I've been working on a project (Android Game), in which the player has to confront with some obstacles/enemies whom he has to destroy. So, is there a way in which we can monitor how the user of the ...
2
votes
1answer
659 views

Goal oriented Action Planning with multiple Agents

I'm a little bit stuck: I implemented an AI with GOAP (Goal oriented Action Planning, http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf) for a simulation game. That works fine. Now I ...
3
votes
3answers
388 views

AI in dota2 vs AI in starcraft

I am just curious what AI would be harder to create from a strictly engineering point of view. AI which would win 1vs 1 game with the best player in starcraft or AI which would control a team the ...
7
votes
2answers
2k views

What's the difference between Starcraft and Dota from an AI perspective?

So, Deepmind is pushing for a human level Starcraft bot and Open AI just created a human level 1vs1 Dota bot. Unfortunately, I've no clue what that signifies because I've never played Starcraft nor ...
3
votes
1answer
217 views

What type of reinforcement learning can I do restricted to ~200MB on an average smartphone?

This concerns a set of finite, non-trivial, combinatorial games [M] in the form of an app. A sample game can be found here. Because this is a mass market product, we can't take up too much space, ...
13
votes
2answers
1k views

Input/output encoding for a neural network to learn a grid-based game

I am writing a simple toy game with the intent of training a deep neural network on top of it. The games rules are roughly the following: The game has a board made up of hexagonal cells. Both players ...
11
votes
3answers
7k views

How to train a neural network for a round based board game?

I'm wondering how to train a neural network for a round based board game like, tic-tac-toe, chess, risk or any other round based game. Getting the next move by inference seems to be pretty straight ...
2
votes
1answer
944 views

Reinforcement learning for 2048

I implemented Actor-Critic with N-step TD prediction to learn to play 2048 (link to the game : http://2048game.com/) For the enviroment I don't use this 2048 implementation. I use a simple one without ...
3
votes
1answer
123 views

Are strong Chess AI's local on mobile devices?

Just wondering about the architecture of strong Chess AI in a mobile, because networking is generally assumed by mobile developers, but not guaranteed.
19
votes
4answers
5k views

How to handle invalid moves in reinforcement learning?

I want to create an AI which can play five-in-a-row/gomoku. As I mentioned in the title, I want to use reinforcement learning for this. I use policy gradient method, namely REINFORCE, with baseline. ...
2
votes
1answer
77 views

How to deal with huge branching factors in real-time?

Some time ago playing chess was challenging for algorithms, then Go game which is vastly more complex than compared to chess. How about playing RTS game which have enormous branching factors limited ...