Questions tagged [muzero]

For questions about the MuZero algorithm proposed in the paper "Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model" (2019).

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1answer
249 views

Is it practical to train AlphaZero or MuZero (for indie games) on a personal computer?

Is it practical/affordable to train an AlphaZero/MuZero engine using a residential gaming PC, or would it take thousands of years of training for the AI to learn enough to challenge humans? I'm having ...
5
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2answers
65 views

Do AlphaZero/MuZero learn faster in terms of number of games played than humans?

I don't know much about AI and am just curious. From what I read, AlphaZero/MuZero outperform any human chess player after a few hours of training. I have no idea how many chess games a very talented ...
3
votes
1answer
73 views

How is MuZero's second binary plane for chess defined?

From the MuZero paper (Appendix E, page 13): In chess, 8 planes are used to encode the action. The first one-hot plane encodes which position the piece was moved from. The next two planes encode ...
2
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1answer
42 views

How to choose the first action in a Monte Carlo Tree Search?

I'm working on reimplementing the MuZero paper. In the description of the MCTS (page 12), they indicate that a new node with associated state $s$ is to be initialized with $Q(s,a) = 0$, $N(s,a) = 0$ ...
1
vote
1answer
48 views

Is which sense was AlphaGo “just given a rule book”?

I was told that AlphaGo (or some related program) was not explicitly taught even the rules of Go -- if it was "just given the rulebook", what does this mean? Literally, a book written in ...
0
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0answers
40 views

Understanding the MuZero loss function for a two-player game

This question is connected to a question that I asked some time ago. This is how I understood the training procedure takes place (please correct any conceptual mistakes here): Many complete games are ...
3
votes
1answer
86 views

How does MuZero learn to play well for both sides of a two-player game?

I'm coding my own version of MuZero. However, I don't understand how it supposed to learn to play well for both players in a two-player game. Take Go for example. If I use a single MCTS to generate an ...