Questions tagged [search]

For questions involving search algorithms and their use in artificial intelligence

24 questions with no upvoted or accepted answers
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2answers
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What is the proof that the branch and bound algorithm always finds optimal path in a graph?

I've been studying Branch and Bound's graph algorithm and I hear it always finds the optimal path because it uses previously found solutions to find others However, I haven't been able to find a ...
3
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0answers
134 views

How can I formulate a nonogram problem as a constraint satisfaction problem?

I've just started learning CSP and I find it quite exciting. Now I'm facing nonogram solving problem and I want to solve it using backtracking with CSP. The first problem that I face is that I cannot ...
3
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0answers
135 views

How to choose the weights for a linear combination of heuristic functions?

I need to write a minimax algorithm with alpha-beta pruning in limited time for the 2048 game. I know expectimax is better for this work. Assume I wrote different heuristic functions. If I want to ...
2
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1answer
142 views

Determining minimal state representation for maze game

I came across this question set. It asks following question: Let’s revisit our bug friends from assignment 2. To recap, you control one or more insects in a rectangular maze-like environment with ...
2
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0answers
56 views

Why do we use the tree-search version of breadth-first search or A*?

In Artificial Intelligence A Modern Approach, search algorithms are divided into tree-search version and graph-search version, where the graph-search version keeps an extra explored set to avoid ...
2
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0answers
651 views

Wooden railway search problem AI

I have this problem. A basic wooden railway set contains the pieces shown in Figure 3.32. The task is to connect these pieces into a railway that has no overlapping tracks and no loose ends where a ...
2
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0answers
80 views

How can I apply the alpha-beta pruning algorithm to the "1-2 steal marbles" problem?

I have the following problem called "1-2 steal marbles". Initially, there are 6 marbles on the board. One of the players can choose to remove 1 or 2 marbles leaving 5 or 4. After that, the other ...
2
votes
1answer
53 views

Agents meeting in a directed connected graph

We have a directed connected graph, where nodes are places one can go to and edges are the "roads" between places. We have K agents whose goal is to meet in one node. Agents start in ...
2
votes
1answer
319 views

Is this ExpectiMinimax Tree correctly drawn?

I need help with ExpectiMinimax problem: Start a game. The first player flips a coin. The second player flips a coin. The first player decides if he wants to flip another coin. The second player ...
2
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0answers
321 views

How does DARTS compare to ENAS?

How does DARTS compare to ENAS? Which one is better or what advantages does they each have? Links: DARTS: Differentiable Architecture Search Efficient Neural Architecture Search via Parameter ...
2
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0answers
1k views

How to improve the efficiency of the backtracking search in CSPs?

Backtracking search is the basic uninformed search algorithm for constraint satisfaction problems (CSPs). How could we improve the efficiency of the backtracking search in CSPs?
1
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0answers
33 views

What would happen if we set the evaluation function in the best-first search algorithm as the cost of paths taken to new nodes?

I am reading AI: A Modern Approach. In Chapter 3, Section 3.3.1, The best-first search algorithm is introduced. We learn that in each iteration, this algorithm chooses which node to expand based on ...
1
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1answer
163 views

How does the MCTS tree look like?

I have come across the Monte Carlo tree search (MCTS) algorithm, but I can't find what the tree should look like. For example, does it still represent a minimax process, i.e. player 1 from the root ...
1
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0answers
24 views

Which method of tree searching should be used for this board game?

Suppose the following properties of a board game: High branching factor in the beginning of the game (~500) which slowly tends towards 0 at the end of the game Evaluation of the any given board ...
1
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0answers
116 views

Can we solve an $8 \times 8$ sliding puzzle using hill climbing?

Can we solve an $8 \times 8$ sliding puzzle using a random-restart hill climbing technique (steepest-ascent)? If yes, how much computing power will this need? And what is the maximum $n \times n$ that ...
1
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0answers
50 views

What is a example showing that the tree-based variant for the greedy best-first search is incomplete?

I understand that a tree-based variant will have nodes repeatedly added to the frontier. How do I craft an example where a particular goal node is never found. Is this example valid. On the other ...
1
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0answers
43 views

2 Partition Problem

I want to solve the two partition problem (https://en.wikipedia.org/wiki/Partition_problem) using an uninformed search algorithm (BFS or uniform cost). The states can be represented by three sets S1,...
1
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0answers
113 views

Can AC-3 algorithm solve N-Queens problem?

I am building CSP NQueens solver and apply the AC-3 algorithm.But,the domain reduction doesn't occur and gets more search time.How does it happen?Is it a nature of AC-3 algorithm?
0
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0answers
15 views

What is an efficient way to implement an contextual search for a search engine?

So I am working on a search engine and want to implement a contextual search for my search engine but would like to get some advice before I start working on it. I have a basic knowledge of A.I. like ...
0
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0answers
11 views

Are ranking models considered discriminative?

I'm developing a model that ranks entries based on cosine similarity to a query. Since it doesn't actually define a boundary between x and y I initially believed that such ranking models are not ...
0
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0answers
31 views

Fine tuning a BERT model for text classification

An article written by Jay Alammar (http://jalammar.github.io/a-visual-guide-to-using-bert-for-the-first-time/) on using a BERT transformer for text classification. The article mentions the following ...
0
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0answers
30 views

Incorrect node expansion in game board with A* search

I have the following game board below, and we're using A* search to find the optimal path from the agent to the key. There are 8 directions. Up, down, left, right have a cost of 1, and diagonal ...
0
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0answers
24 views

Satisficing searches - how does speedy search compensate for higher execution costs

While reading AI: A Modern Approach (4th ed), I have some difficulty in coming to terms with the usefulness of a satisficing search. Generally speaking, I understand that in real life situations we ...
0
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0answers
31 views

How to interpret the output of alpha-beta pruning in terms of which position to play next in a game

I'm trying to understand question 4 of this paper. This is a tree pruned with alpha-beta pruning: I understand technically how this pruning worked (i.e. calculating mix/max/alpha/beta values). My ...