4

I understand your question to be: If some moves are compulsory, and my agent has no choice about which move to make next, do I need to perform a search, or can I just return the compulsory move? The answer depends on what your goal is. If your goal is to make an interactive agent that will play the game against you, then you are correct: there's no need ...


1

I think this issue stems from the fact you aren't taking position into account. I would think this because as the game progresses, the number of moves that will result in a piece being taken becomes less and less, especially when there's only a few pieces left and quite a bit of "chasing" must occur before a piece is taken, likely more chasing then a depth ...


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