Use for games commonly understood as combinatorial (Chess, Checkers, Go, Tic-Tac-Toe, Hex, Domineering, NIM, etc.) or for any games studied for the purpose of **solving** the game. *(Initially reserved for non-chance games of perfect information, the scope of Combinatorial Game Theory expands as mathematics and computability advance. Thus, game involving randomness and hidden information, such as Poker, may be considered combinatorial games.)*

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