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Can I use Alpha-Beta Pruning for real life game simulation?

It also depends on the type of game. The problem with Go is that a board that looks really good can turn into a disaster on the next move. Games that have easy evaluations and experience only small ...
Ray Butterworth's user avatar
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Can I use Alpha-Beta Pruning for real life game simulation?

You can do that, however you're probably going to hit the wall that alpha-beta pruning got with Go and large scale games... it does not scale too well Depending on what's your definition of when that ...
Alberto's user avatar
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1 vote

RL agent for autonomous vehicle is able to follow the road but can't avoid crashing at all (Highway-Env / Racetrack Env.)

There are a few things I think worth looking into: Is avoiding the other car actually possible in the environment? You may inadvertently be giving the agent a choice of crashing in lane, or going off ...
Neil Slater's user avatar
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8 votes
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Neural network for game

Neural networks do not directly take actions in games. Instead, some code needs to supply the current state of the game to the neural network, interpret its output and take the action. Typically yet ...
Neil Slater's user avatar
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