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If X is your 6D vector and m(X) is the mutated version of X, then you can renormalise the mutant back to unity by dividing by the sum of X, i.e. X' = m(X)/sum(X). However, I encourage you figure out how to mutate a vector while keeping the length of the vector at 1. One way to do this would be to randomly rotate your vector in 6D space. The length should ...

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