Problem Creator (aka combinatorial game designer)
"Gaudium bono est!" -Dr. Seuss
I specialize in partisan, zero-sum, non-chance games of perfect information, pursuing a basic patent for a set of games [M] based on Sudoku, where all game states and outcomes are sets of ratios by which relative strength of play can be precisely quantified.
I am currently engaged in development of "respectably weak" generalized AI, based on heuristics with the intent of exploring partisan Sudoku solutions. (The impartial game appears to be solved--thank you Math Overflow!;) Focus atm is on "axiomatic intelligence" in conditions of severely bounded rationality.
I have "a little Greek and less Latin", a degree in Ancient Greek Language and Literature, and hold Euripides in highest regard among all the poets of antiquity. I spent the first part of my career as a Field Engineer and Product Manager at Veritas before leaving to walk the earth in the spirit of Li Po. I learned to code by peering over the shoulders of my pals, calculus accidentally due to programming games, and have an incautious attraction to low level languages and base-2. I was taught to approach all problems starting from first principles.
My current interests include Set Theory, Group Theory, Number Theory, Computational Complexity Theory, Game Theory (and all of its extensions), Quantum Theory (Hamiltonian Evolution, mathematical use of matrices, indeterminacy in nature), Topology, Combinatorics, Constraint Systems, Symmetry Breaking, Information Architecture & Theory, Graph Theory, and screaming into the void.
"My mind is not a mat, it cannot be rolled up" (possibly it is toroidal?)