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My main purpose right now is to train an agent using the A2C algorithm to solve the Atari Breakout game. So far I have succeeded to create that code with a single agent and environment. To break the correlation between samples (i.i.d), I need to have an agent interacting with several environments.

class GymEnvVec():

    def __init__(self, env_name, n_envs, seed=0):
        make_env = lambda: gym.make(env_name)
        self.envs = [make_env() for _ in range(n_envs)]
        [env.seed(seed + 10 * i) for i, env in enumerate(self.envs)]

    def reset(self):
        return [env.reset() for env in self.envs]

    def step(self, actions):
        return list(zip(*[env.step(a) for env, a in zip(self.envs, actions)]))

I can use the class GymEnvVec to vectorize my environment.

So I can set my environments with

envs = GymEnvVec(env_name="Breakout-v0", n_envs=50)

I can get my first observations with

observations = envs.reset()

Pick some actions with

actions = agent.choose_actions(observations)

The choose_actions method might look like

def choose_actions(self, states):
        assert isinstance(states, (list, tuple))

        actions = []
        for state in states:
            probabilities  = F.softmax(self.network(state)[0])
            action_probs = T.distributions.Categorical(probabilities)
            actions.append(action_probs.sample())

        return [action.item() for action in actions] 

Finally, the environments will spit the next_states, rewards and if it is done with

next_states, rewards, dones, _ = env.step(actions)

It is at this point I am a bit confused. I think I need to gather immediate experiences, batch altogether and forward it to the agent. My problem is probably with the "gather immediate experiences".

I propose a solution, but I am far from being sure it is a good answer. At each iteration, I think I must take a random number with

nb = random.randint(0, len(n_envs)-1)

and put the experience in history with

history.append(Experience(state=states[nb], actions[nb], rewards[nb], dones[nb]))

Am I wrong? Can you tell me what I should do?

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  • $\begingroup$ I think you'd need multiple histories, one for each env $\endgroup$ Commented May 11, 2020 at 17:08
  • $\begingroup$ @SantiagoBenoit I answered my own question. Can you tell me if it is a fine way to do it? $\endgroup$
    – jgauth
    Commented May 12, 2020 at 14:44
  • $\begingroup$ Looks like the right idea - btw I made an edit to your histories list because it was just repeating the same queue $\endgroup$ Commented May 18, 2020 at 5:17
  • $\begingroup$ I have seen what you meant. indeed, if I run histories = [deque(maxlen=5)] * 4 and histories[0].append(1), the output is [deque([1]), deque([1]), deque([1]), deque([1])] which is very annoying. Thanks @SantiagoBenoit! Can you explain that behavior? As you can see, instead I wanted [deque([1]), deque([]), deque([]), deque([])] $\endgroup$
    – jgauth
    Commented May 18, 2020 at 10:11
  • $\begingroup$ In Python, multiplication operator on list doesn't create deep copies of objects. Basically what is happening is instead of creating new queues, it is creating references to the same queue. $\endgroup$ Commented May 19, 2020 at 4:50

1 Answer 1

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class ExperienceSource():
    def __init__(self, env, agent, reward_steps):
        self.env = env
        self.agent = agent
        self.reward_steps = reward_steps

    def __iter__(self):
        histories = [deque(maxlen=self.reward_steps) for i in range(len(self.env.envs))]
        states = self.env.reset()

        while True:

            for idx, env in enumerate(self.env.envs):
                action = self.agent.choose_action(states[idx])
                state, reward, done, _ = env.step(action)

                current_rewards[idx] += reward
                histories[idx].append(Experience(state, action, reward, done))

                if len(histories[idx]) == self.reward_steps:
                    yield tuple(histories[idx])

                if done: 
                    yield tuple(histories[idx])
                    state = env.reset()

Be aware that self.reward_steps is simply the value defined by N-1 in the following formula $$Q(s,a) = \sum_{i=0}^{N-1} \gamma^i r_i + \gamma^N V(s_N)$$ and self.env is simply an instance of GymEnvVec class from the question.

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