In the classic "human level control" paper, it writes:
We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters.
It seems that different networks(agents) were trained on different tasks. Is that right?
Can single agent trained by RL handle total different tasks? e.g., can we train a network to get reasonable results on different Atari games?