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Use for questions about game AI for games that utilize randomness. (This can include imperfect information games.) Distinct from non-chance, perfect information games.

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Training a sequential model that can only evaluate after several hundred cycles

I'm attempting to build a neural network to play the card game, Lost Cities. A brief overview of the game: The game involves two players taking turns to play cards on expeditions. Expeditions incur a …
Justin Becker's user avatar