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In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't it be better to use soft-max policies instead?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't it be better to use soft-max policies instead?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space with impossible actions, wouldn't it be better to use soft-max policies instead?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't it be better to use soft-max policies instead?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't be better to use soft-max policies?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't it be better to use soft-max policies instead?

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nbro
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Selecting Is the case of a big state space, should we use a softmax exploration policiespolicy rather than $\epsilon$-greedy for Q-Learning?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't be better to use soft-max policies?

Selecting exploration policies for Q-Learning?

In Reinforcement Learning epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't be better to use soft-max policies?

Is the case of a big state space, should we use a softmax exploration policy rather than $\epsilon$-greedy for Q-Learning?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't be better to use soft-max policies?

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hanugm
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