Skip to main content
3 of 5
edited tags; edited title
nbro
  • 41.4k
  • 12
  • 114
  • 205

Is the case of a big state space, should we use a softmax exploration policy rather than $\epsilon$-greedy for Q-Learning?

In Reinforcement Learning, epsilon-greedy policies are the most used exploration policies, but in case there is a big state space (let's consider 100,000 states and 2,000 actions) with impossible actions (if this occurs the agent goes to a dummy state and gets a bad reward), wouldn't be better to use soft-max policies?