All Questions
6 questions
2
votes
2
answers
269
views
How should I train the players in the game of tag?
I have a simple game of tag, where red player tries to catch the blue player. Red player wins if it catches the blue player in under 10 seconds, but if not, then blue wins.
My goal is to teach the ...
2
votes
0
answers
167
views
Using ML for Enemy Generation in Video Games
I am attempting to make a 2-D platformer game where the player traverses through an evil factory that is producing killer robots. The robots spawn at multiple specific locations in each level and ...
1
vote
1
answer
252
views
Unable to achieve expected outputs using NEAT for the snake game
I am trying to implement NEAT for the snake game. My game logic is ready, which is working properly and NEAT configured. But even after 100 generations with 200 genomes per generation, the snakes ...
2
votes
3
answers
523
views
Can genetic algorithms be used to learn to play multiple games of the same type?
Is it possible for a genetic algorithm + Neural Network that is used to learn to play one game such as a platform game able to be applied to another different game of the same genre.
So for example, ...
9
votes
1
answer
2k
views
Should I use neural networks or genetic algorithms to solve Gomoku?
Currently, I'm doing a project that's about creating an AI to play the game Gomoku (it's like tic tac toe, but played on a 1515 board and requires 5 in a row to win). I have already successfully ...
1
vote
3
answers
2k
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What sort of game problems can neural networks trained/evolved with evolutionary algorithms solve, and how are they typically implemented?
I'm interested mostly in the application of AI in gaming; in case this adjusts the way you answer, but general answers are more than welcome as well.
I was reading up on Neural Networks and combining ...