New answers tagged

0

I think it makes sense to use a Conv2D net for evaluating each position where you have different input channels for each figure type on the board. For example one channel for pawns: an 8x8 matrix with 1's where there are white pawns, and -1's where there are black pawns. the rest should be 0. Also input channels for bishops, knights etc... and then ...


0

In a MCTS (Monte Carlo tree search) the resulting tree is expanded by two policies: tree-policy (selects next and unknown child nodes by a exploration-exploitation tradeoff) default policy (selects known child nodes till terminal state e.g. with random uniform moves). The term terminal state is often considered to be the end a tree. If you consider ...


Top 50 recent answers are included